Go Vacation – REVIEW (Nintendo Switch)
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Go Vacation – REVIEW (Nintendo Switch)

Many moons ago, when the Wii was inching towards
its end, I played a multiplayer game that changed my perception. The game in question was Go Vacation, a game
that featured four pocket worlds and 50 activities to explore. It was a huge achievement for the system,
and something that I found fun to play. Now, in 2018, the game is making a return
on Nintendo Switch. Can everything that impressed me back then
still blow me away now? Obviously not, but it is still a good time. Go Vacation sees you traveling to Kawawii
Island, where four resorts are waiting for you. These are the Marine, City, Snow and Mountain
Resort. Each come with their own ways of transportation,
activities and pocket world to uncover. There is a little something for everyone,
which is quite impressive. The game immediately steers you towards activities,
but finding the nooks and secrets in the world will grab you even more. Coming back to Go Vacation on a new system,
it made me realise how this managed to remain entertaining. I get a sense of joy by cruising around, doing
the things I like and understanding the world Bandai Namco has built. There will always be a smile as I go with
a Snow Tube to the top of the Snow Resort. The pure adrenaline of getting down fast is
enjoyable in droves. After the thrill is settled, I just hop off
and look around the area. You really jump from moment to moment, which
is honestly the best thing about it. The activities themselves aren’t too bad
either. You have your standard stuff like Tennis and
Shooting Galleries, but there is also a lot of wacky stuff present like Water Gun Battles. One thing I won’t understand, however, is
the removal of certain events. With stuff like Dancing and Sword Fighting
missing from action, I do miss some of the silliest fun I had with the original. Initially though, the activities included
won’t leave the greatest of impressions either. You are presented with one run that you are
required to play through. Once you get over that hump, multiple options
and methods become available as a result. A good example of this is Moto Fest. It starts with a pretty easy and underwhelming
car race, while afterwards harder courses and vehicles like motor bikes become available. The approach harms the experience in my eyes. You are forced to go through one pretty lame
version until you get the fun stuff. Some players might not even realise that you
get more to do after returning. Even with this re-release, I will never understand
how going one to a dozen possibilities makes sense. Go Vacation forces the easy versions of the
player to unlock more resorts, additional options and your fully customisable house. The Kawawii Stamp Dash, as you the process
is called, is completely unnecessary I feel. Giving a family the full suite of possibilities
would make it much more accessible for multiplayer. Because yes, Go Vacation really depends on
its multiplayer component to carry you through. While it is totally playable on your own,
and there are tons of secrets to uncover, you would pick this up to play with friends. The game supports up to four player split
screen, which has seen a strong overhaul from the Wii release. The independent movement performs better on
Nintendo Switch, no matter the vehicle or action they are partaking in. On top of a strong
split screen experience, multiple Switch consoles can also be used together. Naturally, you will each need a copy of the
game, but progress will be saved on your system. Another important overhaul from the Wii game
are the controls. The developers went back and improved the
controls in everything present. There are now motion and button options for
each of the games, and it is all mapped proper to the scheme you are using. Some of the original Wii controls felt a little
off at times, but a simple Y press to accelerate help the vehicle possibilities a ton. Even with just a Joy-Con, the stick and a
few buttons are enough to get you going. With that all being said, the lack of right
stick controls on dual Joy-Con or Pro Controller is something I don’t get. There were limitations how this could work
on Wii,but there is no excuse for it on the new system. The presentation, for better or worse, hasn’t
been hugely updated. Go Vacation can look striking at times, in
particular doing evening sequences, but there are things that show it age. The plants are multiple laps of flat textures
overlayed on each other, just to give an example. The experience has been a resolution bump,
which does give aspects that cutesy feel, but it just isn’t overly impressive. The music and performance of the title remain
top notch though, so I was able to look past these faults. Go Vacation remains a fun game from beginning
to end, therefore I am rewarding the game with Liked-A-Lot. Sure, it does show its age a tiny bit, but
overall experience is what matters. The improvement in controls and multiplayer
performance really shines through and make for one big extravaganza. Sadly, you will be stuck playing through the
initial versions of the activities, which only goes so far. Once I got over that hump, I found myself
just having a good time with friends and family. In the end, that is what matters the most. Thanks for watching, and be sure to subscribe
to GameXplain for more on Go Vacation and other things gaming. See you later, bye!


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